I made this for the Jigsaw Puzzle x Cluedo collaboration. I was tasked to make the manor seem more alive by animating it within the puzzle. How I did that was up to me. I used After Effects to animate the artwork depicted within the puzzle and placed it within fake gameplay that I created in AE.
Using a stock photo, Photoshop and After Effects, I was able to bring this cozy cabin to life and insert it into a puzzle. All gameplay footage was made in AE for maximum control of the various elements at play.
This was created using After Effects. The gameplay in this is fake. It is meant to emulate the style seen in the actual game.
I was given the task of creating a teaser for a more cinematic game than the devs were used to. I edited this together in After Effects, highlighting key features in the game by capturing specific clips of gameplay and building copy and effects to support them. Aside from using existing game art, I boarded a few more shots near the end and the dev team liked it enough that they made new key art for it.
I made this using Maya, After Effects and Clip Studio Paint for the 2d character and assets.
These were made for social media carousels and meant to be short clips as an eyecatch. This was made in After Effects.
I was allowed to come up with a scenario that portrayed the intended theme of the game with original characters and UI elements that I made in Clip Studio Paint and brought to life in After Effects. Making these was a lot of fun!
With almost no outside assistance, I created this within a very short timeframe. I'd pitched a campaign that would utilize a series of videos similar to this. While some assets like the truck and Redd's rig were repurposed for this, a majority of the assets were created from scratch by myself: all motion graphics, the background, effects, background character designs, reporter, reporter's rig, reporter's animations, all voices, script, new mouth shapes for Redd and new animations.
I worked with this title's Principal Artist to create these original poses/frames for a very limited animation at this video's start. In addition to supplying rough poses and cleaned up sketches, I inked, colored and finalized all images of Zoey within a very small time window. All motion graphics and effects were done by myself, including the endslate.
I created this in After Effects with footage that I captured on iPhone. I think my favorite thing to do in these kinds of videos is to animate the app icons. As per usual with this company, I was allowed to plan out how each would animate.
Using stock footage, Autodesk Maya for the phone and a few editing tricks in After Effects, I used a handful of disjointed videos from different shoots to bring this rider to the rooftop of an otherwise bougie but fake building.
I made this in about a week, including animating each of the cats in Clip Studio Paint and saving out Gifs for the rest of the company to use in Slack.
I was given the task to make a "how to play" video for our upcoming puzzle game with minimal instruction. I came up with this using various editing and motion graphic tricks to make gameplay feel seamless.
For the mobile game, Destination Solitaire, I was tasked with creating a Halloween variant for a video I’d already created before. While I was not given the go-ahead to create an updated, higher quality/resolution model for Emma (specifically for promotions/ads), I did take the time to use Zbrush and Maya to create a custom witch costume for her. I also sculpted and animated a companion Jack-O-Lantern and reused a glove from another DS ad with a ghostly touch added.
I was tasked with creating fake gameplay using in-game graphics but had to recreate all animations, particles and fx. I animated the pre-rigged Ace, the living airliner, giving him my own custom flare.
This is the bumper I created for the mobile game Vegas Boulevard Slots. This was reused several times for various videos I created.
A previs I created for the mobile game Vegas Boulevard Slots. This was used to test the viability for a campaign. There were plans to render it at a more finalized quality if the campaign met its goals.
A previs I created for the mobile game Vegas Boulevard Slots. This was used to test the viability for a campaign. There were plans to render it at a more finalized quality if the campaign met its goals.
This is Blub. Blub is a Kaiju. I designed him for a Game Jam. I also cleaned up and exported his assets to Esoteric's 2D animation program, Spine. I used the next 3-5 days to learn how to import, rig and animate in Spine.
Various Blub skins that could be unlocked as the Player progressed.
An enemy cat sprite I designed and animated. I repurposed it to create higher level enemy variants.
Below are various animations I roughed for Blub before our engineers settled on how to implement characters in-engine and I made the switch to Spine.
This was one of my first attempts at 2D animation within Clip Studio Paint from 2015.
Animated the bounce in Flash, exported a png sequence and composed it in After Effects.